GAME PROJECTS

Aegir: Submerged Gameplay Scripting, Game Design C#

2016

 

Ghost Chamber A.I. Scripting, Game Design Unreal Blueprints

2015

 

Robo Circuit Gameplay Scripting C#

2015

 

QUALITY ASSUARANCE

The Solus Project Additional QA Tester

 

As part of the QA-course at Futuregames I got the opportunity to do some additional QA testing for the game The Solus Project. I tested, documented and reported bugs and glitches found in the game prior to its release.

 

The bug reports were later evaluated by both the development team at Teotl Studios and our guest teacher for the QA course and I was rewarded with the highest grade for that course.

2016

 

FOCUS TESTS

Warhammer: End Times - Vermintide

by Fatshark

 

Focus tested unreleased content to the game and provided early feedback directly to the development team.

Party Monsters

by Rovio

 

Focus tested the game prior to release and provided early feedback directly to the dev. team.

+46 73 637 00 06

CONTACT DETAILS

ABOUT

 

My name is Niclas Bohman, a QA Engineer & Gameplay Scripter,

currently studying Game Design at Futuregames in Stockholm, Sweden.

 

My goal with my career is to have a job that interesting and fun at the same time. A job that I can be proud of and that engages me.

Copyright @ 2017 Niclas Bohman